Sound Blocks – List
Block |
Description |
The block will play the specified sound, pausing its script until the sound has finished playing (unlike the Start Sound () block, which will play the sound without pausing its script). | |
The block plays the specified sound and continues executing the script (unlike the Play Sound () Until Done block, which will pause its script until the sound has finished playing). | |
The block will stop any sounds currently being played on all sprites and the Stage. Pressing the Stop Sign or the stop () block will also stop all sounds but is not usually used for the purpose of stopping sounds as it will stop all scripts as | |
It changes the Sound Effect chosen by the amount This will be changed for all sounds played in the sprite. | |
It sets the specified Sound Effect for all sounds played in that sprite to the specified amount. | |
It clears any sound effects currently in place via the sound effect blocks, which are the pitch block and the pan left/right block. It works differently than the Stop All Sounds block, which stops all the sounds currently playing. | |
The block changes the volume of a sprite by the specified This only affects the sprite (or the Stage) that the block is in. | |
The block sets its Sprite’s volume to the specified It only affects the sprite (or the Stage)that the block is in. | |
The block holds a Sprite’s, clone’s or the Stage’s volume. |