Theory
๐ฑ 3. Go, Cat Go!
Now letโs practice other ways to move Cat around!
Step1:
๐ฝ Remove bottom four code blocks, leaving only point in direction 90 and go to x: () y: () blocks connected to when flag clicked. The pulled-off blocks won’t affect the program, as they’re not connected to any event. To delete, drag them to code menu on left. Poof! They’re gone. โจ
Step2:
๐พโจ Add change x by (100) and change y by (100) blocks to move the sprite right and up. Click the flag ๐ฉ, see Cat pop up in new spot, but no visible movement because there are no timing instructions; Cat instantly appears at ending spot! ๐
Step3: ๐
โณ ๐ฑ Add two wait (1) seconds blocks from Control menu after go to x and change x by 100 to add timing. Click flag ๐ฉ, Cat moves forward then up. Now try making him turn left and move back to left side! ๐๐จ You can do itโexperiment and try different ways! If it doesn’t work, make changes and try again! ๐ ๏ธ๐